Claudia (kitamikeita) wrote in melodyoftears,
Claudia
kitamikeita
melodyoftears

#11 - ask the maker 2016 || tutorial #1 + tutorial #2





Both tutorials were requested by tinnny.

Let me start by apologizing in advance for any possible grammar mistakes since english is not my first language. Also I apologize if not all the textures have credits (If you recognize any of them, you can tell me and I'll add the credits), but I often edit them while making the icon, so I struggled to recognize them all (hover over them for the credits; click for the original).

I'm sorry if maybe they're too long or whatever, my process is not always straightforward LOL

The grey parts throughout the tutorial, are just meant to make it easy to see some elements, they're not part of the icon.

That being said, let's start!


#1 - CLARY
This is the screencap I started with:


As usual, I put the screencap on a 100*100px canvas, then I did some steps to prepare the screencap (almost always the same ones); resized it and positioned it to my liking.

I duplicated the layer four times:
- on the first I added gaussian blur with 0.3px radius, on multiply, 80%
- screen, 100%
- screen, 100%
- screen, 66%

>


Next I used some auto correction tools (image-auto tone /auto contrast /auto color), I don't recall which ones and their order. I put all these layers in a group (including the previous ones), then I cut out the subject using the quick selection tool and the quick mask mode for the details and adding a layer mask to the group.

>


Next I put a new solid color layer at the bottom to start with the background. Since it was one of those times that I had no idea what to make (almost always; it's rare for me to have a precise idea from the start), I chose this bright, vibrant cyan, for no reason other than the fact that it was present in splotches on the original background. I liked it, and also orange and cyan are complementary colors, so I didn't change it (as I often do instead).

>


Still working on the background, first I added a texture, then on a new layer I added some blobs of color (lighter and darker cyan) to create some sort of shadows and lights.


- screen, 55%

- hard light, 55%

>


At this point I decided that the cyan was way too bright and vibrant (yes, the same cyan that I liked moments ago), so I changed it a bit by adding a bunch of more textures.


- screen, 50%
- screen, 50%
- linear burn, 45%
- screen, 20%
- color, 30%

>


Rather satisfied with the result, I started thinking of what I could add next. As usual I considered some text, a quote or some lyrics, but I wasn't particularly inspired so I came up empty. But then, luckly, I had a sudden idea ... runes!

So I quickly searched for some runes and found them here.
Basically to add one, I opened it, made a selection of it by doing cmd/ctrl + click on the layer preview in the layers panel, filled it with a new white solid color layer, and then I dragged it in the icon, under Clary.

I chose them mainly based on which ones I could fit together, sort of like a puzzle. To place them better I initially left them in white set on normal, 100%




Once I was satisfied with the result, I merged the layers and added a clipping mask to it. I tried various combinations of colors and blending modes, until I got this:

+
- linear burn, 80%
- normal, 100%

>


Next, I added a couple of layers with some white, between Clary and the runes, to brighten it a bit. The first one set on normal, 12% and the second on soft light, 10%

>


By now, the icon has taken shape. Since I love bright and vibrant colors, I couldn't stand the sight of those pale, dull hair. Usually, in cases like this, I simply make some new layers and paint over them. This time I thought of using a texture, that already had some lighting, adding a layer mask.

+
- soft light, 100%

>


Her top was too orangey/brownish for my taste, so first I added a gradient map (#437E90/#BAEDF6, hard light, 40%) only on the top using a layer mask, and then I added some color on a new layer using the same mask.

+
- color, 100%

>


Next, I wanted to add some lights, so on top of everything I added the same texture twice, with different settings and layer masks.

+
+
- screen, 100%
- soft light, 22%

>


Then I used some adjustments layers to fix the skin tone a little (vibrance and selective color).

>


At this point it was almost finished except for some details. To add some faint borders, I put a texture, with a clipping mask to edit the whites, and on a new layer I added a couple of strokes to define and highlight the hair a bit.

+
- screen, 88%
- multiply, 100%


- normal, 35%

>


As you've seen, I tend to adjust the colors and overall coloring throughout the whole process, but I always add some adjustment layers at the end to further make it how I want it. In this case:

- brightness/contrast for some light
- vibrance
- hue/saturation to change some colors a bit
- color balance for the overall colors
- selective color to adjust the ones that I didn't like
- levels to enhance the lighting

>


Lastly, I did the same final touches that I usually do (with some variations every time, of course). I include them for accuracy's sake, but they're not that important. You can skip them if you like.

I stamped all visible layers (⌘+ ⌥ + ⇧ + e / ctrl+alt+shift+e) and used the auto tone, contrast and color (image-auto contrast, image-auto tone, image-auto color) and played with the opacity. I stamped the layers again and added a gaussian blur with 1.0px radius and set it on soft light, 40% erasing some parts using the layer mask. Again I stamped, set this layer on screen and using a layer mask, highlighted some parts. Also I added a hint of Topaz here and there to smooth things. Next I created another layer set on soft light, for some additional lighting, and made both colored and b/w strokes. I stamped the layers again and set it on soft light, 15%

>


Finally, I sharpened the icon (filter-other-high pass 0.6px radius), set on soft light, 77%

And last but not least, if you want to smooth some too sharp edges, here's a trick (so to speak) that I've been using for some time: stamp the layers, gaussian blur 0.4px, add a layer mask and paint with a small soft brush the parts you want to blur a little.


- soft light, 77%

+
- normal, 100%

>

And it's done!



#2 - ERETRIA
This is the screencap I started with:


I put the screencap on a 100*100px canvas, then as usual I did some steps to prepare the screencap (almost always the same ones); resized it and positioned it to my liking.

I duplicated the layer four times:
- on the first I added gaussian blur with 0.3px radius, on multiply, 80%
- screen, 100%
- screen, 100%
- screen, 50%

>


I stamped all visible layers (⌘+ ⌥ + ⇧ + e / ctrl+alt+shift+e) and applied auto color (image-auto color) and lowered the opacity to 30%. Then I put all these layers in a group, then I cut out the subject using the quick selection tool and the quick mask mode for the details and adding a layer mask to the group.

>


In this type of icon I usually start with a solid color as background. I often pick a color from the original one, in this case it would've been some kind of green, but I didn't like it, so I chose a yellowish/orangey color in the end.

>


Still working on the background, first I added a couple of textures, then on a new layer I added some blobs of color, randomly picking them from Eretria, and then duplicated it.


- soft light, 30%
- screen, 12%


- soft light, 100%
- hard light, 15%

>


Next I added some more textures.


- screen, 100%
- screen, 33%
- screen, 33%
- overlay, 44%
- screen, 66%

>


At this point I decided that I wanted to put some colors on her, but first I needed to make her more matt and desaturated. So in the group, on top of the base layers, I added:

- a brightness/contrast layer (2, -36) set on normal, 100%
- a gradient map (#EBC85D/#FFF) set on color, 15%
- the same gradient map set on hard light, 5%
- the same gradient map set on soft light, 10%
- a gradient map (#000/#FFF) set on normal, 22%

>


After that, on a new layer I started painting over her, picking the colors from the layer before the desaturation. I duplicated it three times, on the last two I used a layer mask.


- color, 100%
- color, 100%
+
- hard light, 100%
- overlay, 22%

>


Next I added a texture over everything.


- soft light, 15%

Then, on a new layer, I painted the hair with a small hard brush, picking the colors from the icon itself. I duplicated it four times, with different settings and adding layer masks:


- normal, 100%
- normal, 20%
+
+
+
- screen, 20% for lights
- multiply, 55% for shadows
- soft light, 100% to enhance colors

>


Next I added a vibrance layer (+25, +5), and a hue/saturation layer to selectively tweak some colors a little. And then I put two more textures, using layer masks, to adjust the lighting.

+
+
- screen, 66%
- soft light, 66%

>


Then I used some auto correction tools (image-auto tone /auto contrast /auto color), added a gradient map (#3B0B00/ #FFE25A, soft light, 8%) just on her, added some color blobs on a new layer and tweaked again that green/cyan using a selective color layer.


- soft light, 66%

>


Now, text! Apparently, my fantasy was running low at the time, so I just wrote "The Rover" over and over again on the background. The font I used was "Master Of Break" with different sizes, trying to make them fit together a little.

I put all the text in a group, and added a layer mask to delete it from over her.




We've already established that I didn't have much fantasy/inspiration/time/patience with the text in this icon, so I simply left it white. I merged all text layers then set it on soft light, 77%.

>


Still in the group, I added a texture, to bring out the text and add a little something. It was round, I stretched it a little using the free transform.


- soft light, 77%

>


Next I added some adjustment layers to edit the coloring:

- brightness/contrast for some light
- vibrance
- color balance for the overall colors
- selective color to adjust the ones that I didn't like
- levels to enhance the lighting

>


Lastly, I did the same final touches that I usually do (with some variations every time, of course). I include them for accuracy's sake, but they're not that important. You can skip them if you like.

I stamped the layers and added a gaussian blur with 1.0px radius and set it on soft light, 44% erasing some parts using the layer mask. Again I stamped, set this layer on screen and using a layer mask, highlighted some parts. Also I added a hint of Topaz here and there to smooth things. Next I created another layer set on soft light, for some additional lighting, and made some b/w strokes. I stamped the layers again and set it on soft light, 5%

>


Finally, I sharpen the icon (filter-other-high pass 0.6px radius), set on soft light, 66%

And last but not least, if you want to smooth some too sharp edges, here's a trick (so to speak) that I've been using for some time: stamp everything on top, gaussian blur 0.4px, add a layer mask and paint with a small soft brush the parts you want to blur a little.

Sometimes, at the end, if I feel that is not enough bright, I add a levels layer lowering the third value (in this case I put 245).


- soft light, 66%
+
- normal, 100%

>

And it's done!


Tags: - ask the maker, - tutorials
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